Staff Mobility – Game Based Learning and Gamification

Data: 20/04/2024

Periodo : 15-19 Aprile 2024

Ente Formatore: ITC - International Training Center - Prague

Nel periodo 15-19 Aprile 2024, quattro docenti ed un assistente amministrativo si sono recati presso  l'ITC - International Training Center - Prague per partecipare al corso di formazione di 5 giorni dal titolo Game Based Learning and Gamification.

I docenti Fabio Marino, Ivana Scrudato, Melchiorre Saladino ed Andrea Ingargiola, con l'assistente amministrativo Vito Marrone, hanno preso parte al corso in lingua inglese dalle seguenti caratteristiche:

Course Overview
Learning through Game-Based Learning (GBL) and games can significantly enhance good quality and effectiveness of education. Skills such as multitasking, critical thinking, risk taking and other 21st century skills can be developed in game-based environments. Learn to use open educational resources, gain new skills, create a sample lesson and learn how to implement GBL strategies into your lessons.
Course Methodology
Each module covers different aspects of using GBL in education. Coursework will incorporate your existing knowledge and experience and provide helpful learning environment with a good mix of theoretical and practical knowledge. Skills needed for implementing GBL will be demonstrated and practiced in hands-on, collaborative way within an international group setting.
Module 01 – Game-Based Learning and Gamification – Educational Practices Across Europe
Module 02 – Using Games and Game Strategies for Enhancing Learning
Module 03 – Critical and Creative Thinking Through Games
Module 04 – Finding Resources for Lessons
Module 05 – Using Mobile Devices to Support Learning
Module 06 – Learning Coding Through Videogames
Module 07 – Using QR Codes
Module 08 – Online Simulation Games
Module 09 – Outdoor Games for Active Learning
Module 10 – Digital Storytelling
Module 11– Individual Projects, Presentation and Evaluation

Learning Outcomes
• Generate ready‐to‐use materials and practical ideas how to use current online digital applications to foster educational development in the field of GBL, promote universal access to education.
• Develop learner’s collaboration, creative and critical thinking through media and digital literacy, promote use of GBL with regards to interdisciplinary approach.
• Learn to motivate, guide and assess learners to reduce low achievement in key competences, develop relevant, high-level and innovative skills, enhance good quality of mainstream education.
• Support open educational resources (OER) and flexible learning environment in education, foster collaboration between educational sectors.
• Reinforce continual professional development, re-ignite lifelong learning strategies, build confidence in promoting game based strategies in education, promote pedagogies responsive to real world context.
• Gain broader understanding of practices, policies and systems of education in different countries, cultivate mutual respect, intercultural awareness and embed common educational and training values.
• Meet colleagues of different nationalities within the EU, engage in cross-cultural learning experience, exchange ideas and build a network for future international cooperation.
• Enrich communication skills, improve foreign language competencies, broaden professional vocabulary and
promote EU’s broad linguistic diversity.